
When an opponent is grabbed, they cannot get out of the grab while they are in a special form of grab hitstun. Wobbling works by the existence of a mechanics exploit in Melee. In addition to standard Wobbling, a variation called Blizzobbling can also be performed, where Nana instead uses Blizzard to attack opponents instead of using a tilt. This can lead to a KO if Nana performs a non-stale smash attack after sufficient damage has been inflicted. If done correctly, Popo and Nana will hit the enemy repeatedly in an alternating rhythm (exactly 200 BPM) which cannot be escaped. While the aforementioned tilts are easiest and most dominant for wobbling, wobbling can also be done with staled forward smash and down smash, back air, neutral air in conjunction with back air, back air in conjunction with up tilt, or any other move that allows for proper rhythm to be had to keep the opponent in a special form of grab hitstun during the grab. This is achieved by slowly tilting the Control Stick in the middle of Popo's pummel animation if done too fast, either Popo will throw the opponent or Nana will knock them away with a smash attack. Following this, the Ice Climbers player must use one of many methods to desynch the Ice Climbers, and have Popo pummel while Nana forward tilts or down tilts. 1 situation and requires good spacing from the attacker it is therefore uncommon. However, this can only be done reliably in a 2 vs. In team games, a team wobble can be performed by having one player grab the enemy while the teammate attacks, in a similar fashion to the normal wobble. While his name is attached to the technique, Wobbles did not actually discover Wobbling he learned of the technique's existence after watching videos of Japanese Ice Climbers players.Īlthough only the Ice Climbers can perform true wobbling, the term "wobble" is sometimes used by competitive players as a pejorative term for any guaranteed, powerful combo that is very easy to perform.

Wobbling received its name as a reference to American smasher and Ice Climbers main Wobbles, with Ken coining the term after Wobbles claimed 9th place in NCT2 with considerable use of the technique. The technique can be performed on all characters in the game except against another pair of Ice Climbers. Opponents cannot break out of Popo's grab and will continuously get hit by Nana. Wobbling is an infinite combo exclusive to the Ice Climbers in Super Smash Bros.
